Monday, May 6, 2024

Artificial Intelligence Generation Children of the Digital Age

 


With our "Artificial Intelligence Generation Children of the Digital Age" project, we will raise awareness of the new generation alpha generation children about artificial intelligence, prompt concept, and metaverse applications, which have become the education trends of 2024, and provide digital classroom virtual experiences with VR (Virtual Reality) virtual reality glasses, We aim to implement the innovative education and training paradigm and develop digital world skills with AR (augmented reality). We want to create innovative classes where students produce innovative ideas, develop their high-level thinking and production skills and innovation capacity, realize the content and rules of the digital world, and become digital students. Our project is a project involving primary school students between the ages of 7-12.



Aims

1. To raise awareness about the world of artificial intelligence to the students in the project. 2. To closely follow the technology of the future by experiencing artificial intelligence applications. 3. What is a promt, how to write a promt at a basic level? Making applications. 4. Introducing VR Virtual reality glasses to all students in the project. 5. To teach Web 2.0 applications to be used for these glasses. 6. To introduce the metaverse universe to students and provide them with new experiences through applications. 7. Developing high-level thinking and production skills through Steam studies. 8. To ensure that they are informed about issues such as the digital world, digital footprint, digital citizenship, cyber bullying, and safe internet use. 9. Being digitally literate 10. To ensure that they use technology correctly and appropriately. 11. Developing digital competencies. 12. Finally, to ensure that students and classes are able to produce innovative ideas.



Expected Results

1. Students in the project raise awareness about the world of artificial intelligence. 2. Experiences artificial intelligence applications. 3. Learns the concept of prompts and can practice writing prompts on his own. 4. VR effectively uses virtual reality glasses alone. 5. Virtual reality and augmented reality use Web 2.0 applications. 6. Recognizes the metaverse universe and designs and experiences the metaverse world with the Web 3.0 tool. 7. Creates Steam projects and develops higher order thinking skills. 8. Gain knowledge on issues such as the digital world, digital footprint, digital citizenship, cyber bullying, safe internet use. 9. Becomes digitally literate. 10. Learns to use technology correctly and appropriately. 11. Becomes a digitally competent citizen. 12. Finally, they become students who produce innovative ideas.